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svelte/easing

import {
	function backIn(t: number): number (+1 overload)backIn,
	function backInOut(t: number): number (+1 overload)backInOut,
	function backOut(t: number): number (+1 overload)backOut,
	function bounceIn(t: number): number (+1 overload)bounceIn,
	function bounceInOut(t: number): number (+1 overload)bounceInOut,
	function bounceOut(t: number): number (+1 overload)bounceOut,
	function circIn(t: number): number (+1 overload)circIn,
	function circInOut(t: number): number (+1 overload)circInOut,
	function circOut(t: number): number (+1 overload)circOut,
	function cubicIn(t: number): number (+1 overload)cubicIn,
	function cubicInOut(t: number): number (+1 overload)cubicInOut,
	function cubicOut(t: number): number (+1 overload)cubicOut,
	function elasticIn(t: number): number (+1 overload)elasticIn,
	function elasticInOut(t: number): number (+1 overload)elasticInOut,
	function elasticOut(t: number): number (+1 overload)elasticOut,
	function expoIn(t: number): number (+1 overload)expoIn,
	function expoInOut(t: number): number (+1 overload)expoInOut,
	function expoOut(t: number): number (+1 overload)expoOut,
	function linear(t: number): number (+1 overload)linear,
	function quadIn(t: number): number (+1 overload)quadIn,
	function quadInOut(t: number): number (+1 overload)quadInOut,
	function quadOut(t: number): number (+1 overload)quadOut,
	function quartIn(t: number): number (+1 overload)quartIn,
	function quartInOut(t: number): number (+1 overload)quartInOut,
	function quartOut(t: number): number (+1 overload)quartOut,
	function quintIn(t: number): number (+1 overload)quintIn,
	function quintInOut(t: number): number (+1 overload)quintInOut,
	function quintOut(t: number): number (+1 overload)quintOut,
	function sineIn(t: number): number (+1 overload)sineIn,
	function sineInOut(t: number): number (+1 overload)sineInOut,
	function sineOut(t: number): number (+1 overload)sineOut
} from 'svelte/easing';

backIn

function backIn(t: number): number;

backInOut

function backInOut(t: number): number;

backOut

function backOut(t: number): number;

bounceIn

function bounceIn(t: number): number;

bounceInOut

function bounceInOut(t: number): number;

bounceOut

function bounceOut(t: number): number;

circIn

function circIn(t: number): number;

circInOut

function circInOut(t: number): number;

circOut

function circOut(t: number): number;

cubicIn

function cubicIn(t: number): number;

cubicInOut

function cubicInOut(t: number): number;

cubicOut

function cubicOut(t: number): number;

elasticIn

function elasticIn(t: number): number;

elasticInOut

function elasticInOut(t: number): number;

elasticOut

function elasticOut(t: number): number;

expoIn

function expoIn(t: number): number;

expoInOut

function expoInOut(t: number): number;

expoOut

function expoOut(t: number): number;

linear

function linear(t: number): number;

quadIn

function quadIn(t: number): number;

quadInOut

function quadInOut(t: number): number;

quadOut

function quadOut(t: number): number;

quartIn

function quartIn(t: number): number;

quartInOut

function quartInOut(t: number): number;

quartOut

function quartOut(t: number): number;

quintIn

function quintIn(t: number): number;

quintInOut

function quintInOut(t: number): number;

quintOut

function quintOut(t: number): number;

sineIn

function sineIn(t: number): number;

sineInOut

function sineInOut(t: number): number;

sineOut

function sineOut(t: number): number;

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